Apr 20, 2008, 11:38 PM // 23:38 | #41 |
Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
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warrior
no doubt in the long run you will regret it less |
Apr 20, 2008, 11:40 PM // 23:40 | #42 |
Emo Goth Italics
Join Date: Sep 2006
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Then in that case why don't you remove Crit Defenses for more utility?
Helping your party is better than using selfish defense. P.S -- 95AL, with Crit Agility up. |
Apr 20, 2008, 11:49 PM // 23:49 | #43 |
Forge Runner
Join Date: Aug 2007
Location: WHERE DO YOU THINK
Profession: W/
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Take away all your fancy Stances and enchantments and a sin is no more meele then his caster cousins, the sins lack of armor is one of its greatest weaknesses. My main is a war and I love him to death so I am biased, tbh you guys have inspired my to roll a sin. I'm way big fan of melee . Sins and Warriors both have there strong parts warriors are just a bit more versatile. Sin have from what I see 1 elite to stand on, MB, I can think of at least 5 basic elites a warrior can use.
(Wars are better cause every sin is a Naruto clone noob ) |
Apr 20, 2008, 11:53 PM // 23:53 | #44 | ||
Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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i dont see how taking most of the aggro, being able to manage it, survive it, and still deal massive damage, comparable to any mainstream aoe, and still not being a hassle to your backline in terms of heavy healing/protting, could possibly be a bad thing.. all while still having two slots for party utility, such as SY!, BH, Club, or whatever... is bad.. im not saying warriors cant do this, but geeze, sins arent that far off anymore with such a good build as DB/M in terms of team consideration+damage output... Quote:
we warriors will always be more versatile. more skills, (we've been around longer), more utility (though not as much thanks to the death of tactics), and more base armor, aren't nothing to shake a stick at by no means, but you still need to give the sins some credit when its deserved. while in pve, its true, sins have only a few good elites to fall on to for their own primary, they can still expand their horizons to pack a punch too. Wounding Crit strikers, Moebius, Shattering Assault, and Shadow Form (for some of the best farming in the game), are easy choices. Assassins Promise has shown extremely useful for the really intense players and so on... also.. just to note... you take away us warrior's stances and shields, and we're not that different from our friends either :P. Last edited by Magikarp; Apr 20, 2008 at 11:59 PM // 23:59.. |
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Apr 21, 2008, 02:26 AM // 02:26 | #45 |
Krytan Explorer
Join Date: Apr 2007
Guild: [Disc]
Profession: W/
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Look, the simplest way is to go A/W or W/A. Problem solved.
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Apr 21, 2008, 02:38 AM // 02:38 | #46 | |
Jungle Guide
Join Date: Sep 2007
Location: standing on your last control point, while the rest of your team is to busy killing mine
Guild: The Luminaries [Lumi]
Profession: A/
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A/W with axe = meh A/W with hammer = more meh W/A with daggers = EPIC FAILS |
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Apr 21, 2008, 02:40 AM // 02:40 | #47 |
Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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he was either joking, or referring to the A/W using an IAS, or a warrior shadow stepping or using disrupting dagger...
all of which are very common... |
Apr 21, 2008, 02:46 AM // 02:46 | #48 |
Wilds Pathfinder
Join Date: Oct 2005
Profession: A/
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heres my 2 cents:
in my nearly 3 year guild wars career i have been a mellee addict, playing casters just bored me. I have 2 warriors an assassin and a dervish, dont get me wrong i love playing my warriors they are fun cause they can just run in there and not really need to worry about dieing. IMO the downside of warriors is that it takes them a little bit to get their skills charged up. With the assassin you can charge in there and unleash your "fury". I have played through all campaigns with my assassin and with warrior, all these people saying how easily assassins die and cant survive anything, well in general PvE with H/H you really shouldnt die much unless your just being stupid, watch your heroes energy and you should be fine and rarely die. In the end i prefer assassins cause they are just all around more fun to play IMO. But you really cant decide until u spend time on both of them and learn your likes and dislikes Hopes this helps, good luck |
Apr 21, 2008, 03:50 AM // 03:50 | #49 | |
Wilds Pathfinder
Join Date: Feb 2008
Location: Canadia
Profession: W/
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Apr 21, 2008, 03:07 PM // 15:07 | #50 | |
Emo Goth Italics
Join Date: Sep 2006
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Quote:
Utility > selfish defense. Heck, I frontline on my Monk, and to say the least, it's funny. |
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Apr 21, 2008, 03:14 PM // 15:14 | #51 | |
La-Li-Lu-Le-Lo
Join Date: Feb 2006
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Quote:
__________________
Stay Breezy
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Apr 21, 2008, 03:19 PM // 15:19 | #52 |
Wilds Pathfinder
Join Date: Oct 2005
Profession: A/
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My real point is this, assassins have had a bad rep ever since factions came out (mostly because of the afflicted and when they blew up they would pwn assassins who didnt have max armor lol) but all in all i reallllly enjoy assassin more than warrior but hey its all about your style of play.
If its one of your first characater i still would say go warrior, its easier, sturdier and still very fun to play. |
Apr 21, 2008, 03:49 PM // 15:49 | #53 |
Wilds Pathfinder
Join Date: Oct 2007
Profession: R/
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i think both are great but keeping enchants up kinda blows ,d slash all the way better ursans better reputation among melee class
i do play sins ,like them also but i like my war better |
Apr 21, 2008, 03:56 PM // 15:56 | #54 |
Academy Page
Join Date: Nov 2005
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Haven't read the entire thread. For general pve, go with 4 pip regen characters over two except paragons, which have extra pool and shout regen. A character with 4 pip regen can do pretty much anything where skills and builds are concerned, a 2 pip character can not.
Sin > Warr |
Apr 21, 2008, 03:58 PM // 15:58 | #55 |
Emo Goth Italics
Join Date: Sep 2006
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Draugr, ever heard of "Zealous" weapons or "Adrenaline" skills?
Or just not using bad attack skills (The majority of energy skills for Warriors) on your bar? |
Apr 21, 2008, 05:02 PM // 17:02 | #56 | |
Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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Quote:
if you're monk had 95AL and 75% chance to block.. i'd consider your funny "my monk frontlines" joke. its really not even a discussion anymore, because you haven't proved where a sin cant be passive defensive, deal massive aoe/single target, and still pack 2 utility skills. please explain what 3rd utility skill could be so crucial, even more crucial than the survivability of your frontliner... please. i dont always run DB/M on my sin, but i still whack people with club, shout SY!, pain inverter, or something to that nature, and never come close to dying, never stress my H/H, and get the job done super fast and clean. what in God's name could i have possibly put as utility there, that could change the game as i know it? |
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Apr 21, 2008, 05:05 PM // 17:05 | #57 | |
Emo Goth Italics
Join Date: Sep 2006
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Quote:
Thanks very much, Capt. Obvious! And no, utility isn't crucial, but utility > selfish defense. |
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Apr 21, 2008, 05:21 PM // 17:21 | #58 | |
Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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Quote:
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Apr 21, 2008, 06:35 PM // 18:35 | #59 |
Emo Goth Italics
Join Date: Sep 2006
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The more utility the better, and you can easily drop some of the skills in the DSlasher.
Some of them really are just for maximizing the spammability of D-Slash, Headbutt and SY. |
Apr 21, 2008, 06:37 PM // 18:37 | #60 |
Krytan Explorer
Join Date: Jul 2006
Guild: pxks
Profession: R/E
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assasin warrior works..
SY+critical agility =win imo |
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